I've been making steady improvements to my sockets-for-pcl library over the last month. There are a number of bugfixes, as detailed in the full changelog. Most of those bugs I've found while building out the upcoming sockethelpers project. However, t…
xamarin
sockets-for-pcl
sockets-for-pcl: TCP and UDP sockets from the comfort of your PCL
Over Christmas last year, Xamarin ran a Holiday Plugin Contest encouraging the development of open source cross-platform libraries for Xamarin iOS, Android and Windows Phone/Store. The contest was enough of a motivation to look seriously at a problem…
CocosSharp
Creating a basic game in CocosSharp (Part 3)
In the previous post, we looked at what was involved in getting the shock surprise intro scene for Meetup Pop up and running. In the process, we saw a bunch of the CocosSharp classes in use, including sprites, nodes, actions and transitions. In this …
CocosSharp
Creating a basic game in CocosSharp (Part 2)
In the previous post, we introduced the CocosSharp framework and showed how you to launch it from an application. In this post, we'll introduce Meetup Pop - the sample I made for the Queensland C# Mobile Developers meetup group - then run through th…
CocosSharp
Creating a basic game in CocosSharp (Part 1)
At the end of last year I gave a talk on the Xamarin CocosSharp framework at the Queensland C# Mobile Developers meetup group. The aim was to give an overview of the framework and what it can do, and to provide a quick walkthrough of the code for a v…