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  • 20 Feb 2015

Walkthrough: Creating and publishing a cross-platform library

In a previous post, I introduced the cross-platform sockets library I recently created for the Xamarin plugin contest. This post will run through how you go about building and publishing such a library using sockets-for-pcl as an example. NuGet, Cro…

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sockets-for-pcl
  • 08 Feb 2015

sockets-for-pcl: TCP and UDP sockets from the comfort of your PCL

Over Christmas last year, Xamarin ran a Holiday Plugin Contest encouraging the development of open source cross-platform libraries for Xamarin iOS, Android and Windows Phone/Store. The contest was enough of a motivation to look seriously at a problem…

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CocosSharp
  • 02 Feb 2015

Creating a basic game in CocosSharp (Part 3)

In the previous post, we looked at what was involved in getting the shock surprise intro scene for Meetup Pop up and running. In the process, we saw a bunch of the CocosSharp classes in use, including sprites, nodes, actions and transitions. In this …

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CocosSharp
  • 25 Jan 2015

Creating a basic game in CocosSharp (Part 2)

In the previous post, we introduced the CocosSharp framework and showed how you to launch it from an application. In this post, we'll introduce Meetup Pop - the sample I made for the Queensland C# Mobile Developers meetup group - then run through th…

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CocosSharp
  • 15 Jan 2015

Creating a basic game in CocosSharp (Part 1)

At the end of last year I gave a talk on the Xamarin CocosSharp framework at the Queensland C# Mobile Developers meetup group. The aim was to give an overview of the framework and what it can do, and to provide a quick walkthrough of the code for a v…

Read More cocossharp, xamarin, almost-famous, gamedev
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