UrhoSharp is a cross-platform 3D application and game engine for Xamarin platforms. At the Queensland C# Mobile Developers meetup group's October event, I gave a talk on the engine, including broad overview of the library, core concepts and a few dem…
xamarin
code
Rx-friendly NSNotificationCenter usage on Xamarin.iOS
During the course of building an iOS app, at some point you're likely to need to hook into the NSNotificationCenter functionality. Not to be confused with the consumer-side Notification Center in iOS, it provides a pub/sub-like mechanism that you can…
code
Using Visual Studio's dark theme syntax highlighting in Xamarin Studio
As a Xamarin developer, after hearing today that Microsoft is going to acquire Xamarin, you might be wondering what you can do to prepare yourself for the incoming assimilation*. Speculation abounds as to what will come out of all this, but it seems …
code
Allowing UIWebView to accept self-signed certificates
Transport-level security requirements for iOS have undergone significant changes recently. Indeed, unconfirmed statistics suggest that the introduction of App Transport Security in iOS 9 was responsible for doubling the size of the StackOverflow data…
almost famous
So Valuable Right Now
Finally, a genuine use for my 'almost-famous' tag! I am honoured to be able to announce that I have been awarded MVP status for Xamarin. The award is for "outstanding independent community leaders who have demonstrated an exemplary commitment to hel…
almost famous
Starting out right with Xamarin
At the Queensland C# Mobile Developers meetup group's June event, I gave a presentation entitled 'Starting out right with Xamarin'. It's a light-hearted but informative overview of things to keep in mind when beginning to work with Xamarin, including…
sockets-for-pcl
sockethelpers-for-pcl alpha on NuGet
The first version of the Socket Helpers library is now on NuGet. It is alpha code and there is always the possibility of drastic breaking changes in the future. Still, if you'd like to try it out, there are a few bits and pieces included so far: …
code
Service discovery for mobile apps
In a recent post I talked about sockethelpers and the kinds of problem it aims to help with. Service discovery is the first aspect of the library I've been working on, and that's the topic of this post. The code discussed here is still very alpha - b…
sockets-for-pcl
sockethelpers-for-pcl: Making socket tasks easy that should be
When I first started thinking about the API design for sockets-for-pcl, I made the decision build a minimally functional, unopinionated and lightweight wrapper over the existing platform implementations - no extra features. Part of the reason was to …
General
CocosSharp helper methods for the "Give us the Gist of it!" contest
Xamarin recently ran a "Give us the Gist of it!" contest, encouraging developers to share snippets of code they found useful in day to day Xamarin work. From the valid entries, five were randomly chosen as winners, and yours truly happened to be one …